The Week of Awesome - Day 1


We stayed up late last night in order to check out what the theme was: The toys are alive!

Current State


Sketch 1 Sketch 2 Sketch 3 Sketch 4

The Idea

We're aiming for a button masher game. Two brothers armies of toys will duke it out over a center castle. Whoever can hold it the longest wins the game. (Think tug-of-war capture the flag style)

We'll be doing pixel-art billboarded sprites in effort to reduce content creation time and go for a Paper Mario style look.

Goals for Day 2

  • Improved Voxel rendering (build out a single mesh, and do simple cull filtering)
  • Collision Detection
  • More artwork

If time allows, and/or it's needed, we'll implement a greedy algorithm implementation of the Voxel mesh building. For now though, performance is second-rate.